…
The chest is under the pointer; the browser beside it has a search grammar, not a substring match. Press a chip to type a query into its field.
Over a card: R opens its recipes, A bookmarks it, Enter tries the transfer.
nothing yet
- Sweep
- Hold the left button and drag across slots to split a carried stack evenly between them. Hold the right button instead and each slot takes one.
- Phantoms
- While a sweep is running the slots it will fill show a dimmed preview of what lands there. Let go and the previews become real; press Esc and they vanish.
- Tooltip
- Rest on an item for the theme’s hover delay, then hold Shift for the long form.
The furnace runs on menu properties the simulation writes. Redstone stops the cook without emptying it.
The Sort button in the action rail was
injected by the sorter mod, which has never seen this
screen. The same mod puts it on the chest in the Mods scene.
The smith talks over the furnace, and the furnace keeps cooking. Enter skips the typing and then advances, X opens the history, Esc closes it.
The third answer is gated on demo.found_key, a
value the page writes through the same store the settings use.
The screen tree does not change. Only the tokens and the materials do, and the open screen repaints in place.
Layers are anchored to an edge, not to a screen. The hotbar comes from Rust; the clock comes from a mod.
In edit mode every layer grows a handle. Drag it to a corner and the anchor follows.
nothing stored
Two clients and a server share this tab and one chest. The left client applies your click straight away and asks the server; the server answers, and a wrong guess is corrected in front of you.
A mod’s tests/*.lua drive the real screen, one
action per frame, and assert on what the game did.
A session captured with chest --record, fed back
through the same input path the pointer uses.